Match’n Flip released for Android on Google Play!

Today we released our new Free game, Match’n Flip for Android on the Google Play store! We’re very excited to finally release this! Match’n Flip is a relaxing tile matching puzzle game great for any age!  Check it out and let us know what you think!

Android app on Google Play

iPhone and iPad users never fear! We’re working on finishing up the iOS version of Match’n Flip and will soon submit it to Apple for their approval!  Check back here or follow us on twitter back for updates!

Shatter Crash Now Available for iPad in the App Store!

If You Love Exciting Puzzle Games and Want to Show Your Support for Indie Developers, Download SHATTER CRASH Now!






It’s Amazing FUN!!  But don’t take our word for it, take a look at our first review of the game:

“…It has tight/fast gameplay, slick techy art aesthetic, and that addictive quality about it that every great puzzle should have.”

Shatter Crash New Release Date is 7/26!

As you may of noticed, Shatter Crash is not available for purchase today in the App store. We are currently held up in the Apple submission process and it is taking a lot longer than anticipated. Due to this, we’re planning for our official release day to be next Thursday (7/26).

The good news is that we (and you) have another week to help spread the word about Shatter Crash and work on increasing our marketing exposure. Thank you all for your patience on this!

SHATTER CRASH Submitted to Apple!

Well its official, Shatter Crash has been submitted to Apple!! Countless hours have gone into creating this game and it’s time for a slight sigh of relief and trepidation as we push our baby out of the nest. The work doesn’t stop for us though, it simply changes the direction of our effort.


We have partnered with Mitch Gross to aid in our marketing effort, but the wild west nature of the app store makes it difficult to get noticed. We appreciate any effort that you make to help us to spread the word of Shatter Crash. Any word of mouth, Facebook sharing, and retweets are extremely helpful for us and we appreciate those that have, any little bit helps! We would like to give a special thanks to Josh Fairhurst and Ben Moore at Mighty Rabbit Studios for sharing some insight that they learned about the exhaustive process of marketing their immensely fun Saturday Morning RPG.

Our art staff is still hard work wrapping up some additional marketing flair. Justin Johnson is working on an epic marketing video that we will release soon and Kyle Hagen is working on an official trailer for Shatter Crash, which is sure to impress!

There is numerous game improvements that we want to make to Shatter Crash and we plan on starting on those relatively soon, so expect a nice little update after Shatter Crash is released.

We expect Apple to take about a week to approve Shatter Crash. We are still on track to hit our release target date of July 19! Please help us spread the awareness of Shatter Crash so that we can keep this dream alive. Thank you for all of your support, we could not have done it without you!

Shatter Crash Beta Sign-ups!

Good day everyone! We’re happy to announce Shatter Crash is very close to completion! To celebrate, we’re going to run a short open beta before the game releases to the public on the Apple App Store. If you have an iPad (any version), a love for games and a desire to try out a new game before all your friends, send us an email at for details on how to sign-up.

Development Update – SHATTER CRASH!

Well to start off, we’ve been busy… real busy! We want to take a moment to thank all of those people spreading the word about our game. As an indie studio we really rely on your support and appreciate any effort you put forth that allows us to keep doing what we’re doing. Now onto what we’ve been working on. First off, this week we discovered an app has sprung up on the App Store that had the exact name we were going to use for our game, so to avoid confusion we decided we would release under a different name. From here on out, our game will be called SHATTER CRASH. Please help us spread the awareness of this change and tell your friends!

Now on to the good stuff. We are working with community and marketing veteran, Mitch Gross, to ensure Shatter Crash receives maximum exposure. We also received some assistance from a friend of ours, Kyle Hagen, in the creation of high quality game icons and buttons. We have several of these new icons in our current build and we are working to get all of our current icons replaced with these new sleek versions. These are leaps and bounds better than what we had!

We incorporated new node models from one of our artists, Donovan St.Clair, into our Node Select Scene. We are playing around with different backgrounds and effects on this screen and we’ll be continually updating the look and feel of this up to our game release and probably beyond. We’ll show you some updated screenshots of this soon.

Even though we are working on a lot of miscellaneous tasks right now, we made time to address some player feedback concerns. We’ve added a combo counter to our game HUD so you can see in real time how many shapes you’ve destroyed and receive the associated encouragement. Particle effects for program use have been improved and the destruction force of programs has been increased for maximum boom! After some play testing, we decided to modify some of the attributes of our power suits and we’ve incorporated numerous logic changes to our store and inventory screens to minimize player confusion and ensure strong feedback.

We have finally done away with our placeholder main menu screen and now have a much prettier tap to continue interface featuring the one and only STAN. We also incorporated new fonts into our game, so it’s no more boring Arial.

Our extremely talented artist, Justin Johnson, is in the middle of creating an epic marketing video for Shatter Crash. Based on his previous work, this one is guaranteed to blow you away! We plan on parsing down the video to be used for our intro cinematic as soon as it’s ready.

So what’s planned for the future? We are planning to submit our game to Apple next week. Just because we are submitting doesn’t mean we are done, not by a long shot. We’ll be working hard to polish the game and add additional features we feel will make a real difference in the final product.

That’s all for now, thanks for all of your support! Time to get back to work…